RPG Games

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Joined: 04/03/2011
RPG Games

As of this posting, I've installed GRiPnet and the two design components but have yet to actually create anything with them, so thre answers to my question(s) may be more obvious than I think as I pose them...

If I understand your licensing model correctly, using GRiPnet to game or run a previously set up game is still free and the specialty tools to design game components are still non-free. The ability to GM a previously set up game is a nice touch, giving us a 'market' (I use the term to include freeware) for ready to run adventures.

How much do we need to add to make an RPG as we used to do in GRiP3? Maps look as if they'll add for free, but I'm guessing that our old interactive character sheets and "smart tokens" (marker + entity code) still need to be made for each rules system that we wish to play. Am I correct? Has the new format introduced any licensing issues that weren't there when designing a GRiP3 adventure? I'm thinking of pulling together something fairly simple with relatively open licensing, such as FUDGE or TFT, as a test of my coding skills and to get an RPG of some sort up here.

Is anyone with more experience than I with GRiP4 available for a bit of hand-holding while I transit from GriP3? I can document as we go for those who follow.  smiley

velShandru

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Joined: 02/16/2011
Answers

Not sure if I follow your questions fully, but I'll answer best as I can.

Basically the new GRiP works pretty much like the old. With the exception of licensed games, playing is free, creating stuff is not. For licensed games, everyone playing will need a copy of the game. One of the features we are planning in relation to this is the ability to rent games on a daily basis. The tools for building will also likely be available via rental. Note that the rental options are planned, but not guaranteed at the moment. I'm still working out the remaining issues with that.

Materials you create with GRiP you can give away as you wish (you cannot sell them. Well you will be able to, but you'll need a license from me). There will be a repository here on RPGRealms for free GRiP related stuff.

Note that scripting in GRiP4 is currently only partially working. I should have it completed with the next release here shortly.

Let me know if I missed anything, didn't give you quite the answers you were looking for, or have other questions.

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Joined: 04/03/2011
Copyright & RPG mini-games

Good luck on the licensed games rental issue <g>. I'd anticipate it would be a licensing nightmare, myself. The short answer to [are there] "any licensing issues that weren't there when designing a GRiP3 adventure?" would appear to be "no, the licensing and copyright issues remain the same."  I also spotted the ability to rent GRiP 4's building tools in your proposed licensing model. Neat!  :)

The rest of my question concerned the mechanics of building and assembling assets for playing an RPG in GRiPnet. Can we have a bog simple example of the construction process, say for tic-tac-toe or checkers? Once the principles are laid out, I think I can elaborate on them for a wilderness encounter -- RPG's bog-simple parallel (I won't count walking down a corridor, since nothing particularly interesting happens doing that).

My thought is to have one or more folks experienced with the new setup provide a tutorial on how to build a game, perhaps with tips and tricks and best practices suggestions specific to GRiPnet. After running the tutorial and asking any questions, I'd then try to build a wilderness encounter, perhaps in FUDGE to keep the rules simple, and document my progress for other builders somewhat along the lines of what I've been doing in this thread over at RPTools.

velShandru

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Joined: 02/16/2011
Examples

On the rentals, I broke that out into its own thread.

On the example, I'll see if I can't get a basic walk through on building a basic game posted using the Checkers game. Thanks for asking honestly. Since I work with the code and know it so well, sometimes its hard for me to see the basic stuff I need to give examples for.

I'll try to get that post in the next day or so.

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Joined: 04/03/2011
Saw the rentals breakout and

Saw the rentals breakout and may eventually have questions to ask there about specific licenses.  :)

Yes, Checkers will do the trick nicely. Once I see how it's done, I'll document my own gropings about for other designers to improve upon. Eeventually we may evebn tidy it all up for the tyros. angel

velShandru

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